Lesson 12: Beta Testing & Feedback
You've built a polished mobile puzzle game with monetization, analytics, and app store optimization. Now it's time for the most critical step before launch: beta testing. Real players will reveal issues you never noticed, suggest improvements you hadn't considered, and validate whether your game is truly ready for the public. This lesson will guide you through launching a successful beta test, collecting actionable feedback, and iterating on your design to create the best possible game.
What You'll Learn
- Plan and execute a structured beta testing program
- Recruit and manage beta testers effectively
- Collect quantitative and qualitative feedback
- Analyze feedback to identify priority issues
- Implement feedback-driven improvements
- Use beta testing to validate game design decisions
- Prepare for public launch based on beta results
Prerequisites
- Unity 2022.3 LTS or newer
- Completed Lesson 11: App Store Optimization
- Your mobile puzzle game project ready for testing
- Basic understanding of analytics and user research
Why Beta Testing is Essential
Beta testing is your last chance to catch critical issues before public release. It provides:
- Real User Perspective: Players will find bugs and usability issues you missed
- Design Validation: Confirm your game mechanics are fun and engaging
- Platform Testing: Verify your game works across different devices and OS versions
- Market Validation: Test if your game appeals to your target audience
- Launch Confidence: Enter public release knowing your game is polished
The Cost of Skipping Beta Testing:
- Negative reviews from frustrated early adopters
- Low retention rates due to unpolished experience
- Expensive post-launch fixes that could have been prevented
- Damaged reputation that's hard to recover from
Step 1: Plan Your Beta Testing Strategy
Before launching your beta, create a clear plan.
Define Beta Testing Goals
What do you want to learn?
- Technical Goals: Find bugs, test performance, verify compatibility
- Design Goals: Validate gameplay, test difficulty curve, assess fun factor
- Business Goals: Test monetization, measure retention, validate market fit
- Platform Goals: Test on different devices, OS versions, screen sizes
Example Beta Goals:
- Identify and fix all critical bugs
- Validate that 80% of players complete first 10 levels
- Test in-app purchases with real users
- Verify game works on 10+ different devices
- Collect feedback on difficulty progression
Choose Beta Testing Approach
Closed Beta (Recommended for First Beta):
- Limited to invited testers (50-200 users)
- More controlled environment
- Easier to manage and collect feedback
- Better for technical testing
Open Beta:
- Available to anyone who wants to test
- Larger sample size (1000+ users)
- More realistic market conditions
- Better for market validation
Staged Beta:
- Start with closed beta, expand to open beta
- Best of both approaches
- Allows iteration between stages
Set Beta Timeline
Typical Beta Duration:
- Technical Beta: 1-2 weeks (focus on bugs and crashes)
- Design Beta: 2-4 weeks (focus on gameplay and balance)
- Market Beta: 4-6 weeks (focus on retention and monetization)
For Mobile Puzzle Games:
- Minimum 2 weeks for meaningful feedback
- Ideal 4 weeks to see retention patterns
- Allow time for iteration between beta rounds
Step 2: Prepare Your Game for Beta
Build Beta Version
Create Beta Build in Unity:
-
Set Build Settings:
- Platform: Android (APK) or iOS (TestFlight)
- Development Build: Enabled (for crash reporting)
- Script Debugging: Disabled (for performance)
-
Add Beta-Specific Features:
- In-game feedback button
- Crash reporting integration
- Analytics event tracking
- Version number display
-
Configure Beta Build:
#if UNITY_EDITOR || DEVELOPMENT_BUILD // Beta-specific code public class BetaFeedback : MonoBehaviour { public void ShowFeedbackButton() { // Show feedback UI in beta builds only } } #endif
Implement Feedback Collection
In-Game Feedback System:
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class BetaFeedbackSystem : MonoBehaviour
{
[SerializeField] private GameObject feedbackPanel;
[SerializeField] private InputField feedbackInput;
[SerializeField] private Button submitButton;
[SerializeField] private Button cancelButton;
private string feedbackURL = "https://your-api.com/feedback";
void Start()
{
// Show feedback button in beta builds
#if DEVELOPMENT_BUILD || UNITY_EDITOR
SetupFeedbackUI();
#endif
}
void SetupFeedbackUI()
{
submitButton.onClick.AddListener(SubmitFeedback);
cancelButton.onClick.AddListener(CloseFeedbackPanel);
// Show feedback button after 5 minutes of gameplay
StartCoroutine(ShowFeedbackPrompt());
}
IEnumerator ShowFeedbackPrompt()
{
yield return new WaitForSeconds(300f); // 5 minutes
// Show feedback prompt
ShowFeedbackPanel();
}
public void ShowFeedbackPanel()
{
feedbackPanel.SetActive(true);
Time.timeScale = 0f; // Pause game
}
public void CloseFeedbackPanel()
{
feedbackPanel.SetActive(false);
Time.timeScale = 1f; // Resume game
}
public void SubmitFeedback()
{
string feedback = feedbackInput.text;
string playerID = SystemInfo.deviceUniqueIdentifier;
int level = GetCurrentLevel();
float playTime = Time.time;
// Send feedback to server
StartCoroutine(SendFeedback(feedback, playerID, level, playTime));
CloseFeedbackPanel();
ShowThankYouMessage();
}
IEnumerator SendFeedback(string feedback, string playerID, int level, float playTime)
{
WWWForm form = new WWWForm();
form.AddField("feedback", feedback);
form.AddField("player_id", playerID);
form.AddField("level", level.ToString());
form.AddField("play_time", playTime.ToString());
form.AddField("device_model", SystemInfo.deviceModel);
form.AddField("os_version", SystemInfo.operatingSystem);
using (UnityEngine.Networking.UnityWebRequest www =
UnityEngine.Networking.UnityWebRequest.Post(feedbackURL, form))
{
yield return www.SendWebRequest();
if (www.result == UnityEngine.Networking.UnityWebRequest.Result.Success)
{
Debug.Log("Feedback submitted successfully");
}
else
{
Debug.LogError("Feedback submission failed: " + www.error);
}
}
}
private int GetCurrentLevel()
{
// Get current level from your game manager
return GameManager.Instance.CurrentLevel;
}
private void ShowThankYouMessage()
{
// Show thank you message to player
Debug.Log("Thank you for your feedback!");
}
}
Set Up Crash Reporting
Integrate Crash Reporting (Unity):
using UnityEngine;
public class CrashReporter : MonoBehaviour
{
void Awake()
{
// Log unhandled exceptions
Application.logMessageReceived += HandleLog;
DontDestroyOnLoad(gameObject);
}
void HandleLog(string logString, string stackTrace, LogType type)
{
if (type == LogType.Exception || type == LogType.Error)
{
// Send crash report to your server
SendCrashReport(logString, stackTrace);
}
}
void SendCrashReport(string error, string stackTrace)
{
// Implement crash reporting to your backend
// Or use services like Firebase Crashlytics, Sentry, etc.
Debug.Log($"Crash Report: {error}\n{stackTrace}");
}
}
Step 3: Recruit Beta Testers
Where to Find Beta Testers
Internal Testing (Friends & Family):
- Quick to recruit
- Honest feedback
- Limited diversity
- Good for initial technical testing
Community Testing (Discord, Reddit, Forums):
- Engaged game development communities
- Willing to provide detailed feedback
- Good mix of technical and casual players
- Can build early community
Beta Testing Platforms:
- TestFlight (iOS): Apple's official beta testing platform
- Google Play Internal Testing: Android beta distribution
- Beta Family: Third-party beta testing service
- Discord Communities: Game development and testing communities
Social Media:
- Twitter/X: Announce beta and collect sign-ups
- Instagram: Visual teasers to attract testers
- TikTok: Short gameplay clips to generate interest
Create Beta Tester Application
Beta Tester Form:
Create a simple form to collect:
- Email address
- Device type (iOS/Android)
- Device model
- Experience level (casual/hardcore gamer)
- Availability for testing
- Willingness to provide feedback
Example Beta Tester Email:
Subject: Beta Test Our New Puzzle Game!
Hi [Name],
We're launching a beta test for our mobile puzzle game and would love your feedback!
Beta Details:
- Duration: 2 weeks
- Platform: iOS/Android
- What we need: Your honest feedback on gameplay, difficulty, and bugs
- Reward: Early access + special beta tester badge in final game
Sign up here: [Link]
Thank you!
[Your Name]
Manage Beta Testers
Beta Tester Management:
- Create a spreadsheet or database to track testers
- Send welcome emails with instructions
- Provide clear testing guidelines
- Set expectations for feedback frequency
- Create a dedicated Discord channel or forum for testers
Step 4: Launch Beta and Collect Feedback
Distribute Beta Build
iOS (TestFlight):
- Build iOS app in Unity
- Upload to App Store Connect
- Add testers via TestFlight
- Send invitation emails
Android (Google Play Internal Testing):
- Build Android APK/AAB in Unity
- Upload to Google Play Console
- Create internal testing track
- Add testers via email list
- Testers receive download link
Direct Distribution:
- Build APK/IPA file
- Host on file sharing service
- Send download links to testers
- Provide installation instructions
Collect Quantitative Feedback
Analytics to Track:
- Retention: Day 1, Day 7, Day 30 retention rates
- Engagement: Average session length, sessions per day
- Progression: Level completion rates, average level reached
- Monetization: IAP conversion rates, ad view rates
- Technical: Crash rate, performance metrics, device compatibility
Unity Analytics Integration:
using UnityEngine;
using UnityEngine.Analytics;
public class BetaAnalytics : MonoBehaviour
{
void Start()
{
// Track beta start
Analytics.CustomEvent("BetaStarted", new System.Collections.Generic.Dictionary<string, object>
{
{ "beta_version", Application.version },
{ "device_model", SystemInfo.deviceModel },
{ "os_version", SystemInfo.operatingSystem }
});
}
public void TrackLevelCompletion(int level, float completionTime, int attempts)
{
Analytics.CustomEvent("LevelCompleted", new System.Collections.Generic.Dictionary<string, object>
{
{ "level", level },
{ "completion_time", completionTime },
{ "attempts", attempts },
{ "beta_version", Application.version }
});
}
public void TrackFeedbackSubmitted(string feedbackType, int rating)
{
Analytics.CustomEvent("FeedbackSubmitted", new System.Collections.Generic.Dictionary<string, object>
{
{ "feedback_type", feedbackType },
{ "rating", rating },
{ "beta_version", Application.version }
});
}
}
Collect Qualitative Feedback
Feedback Methods:
- In-Game Feedback Form: Quick, contextual feedback
- Email Surveys: Detailed, structured feedback
- Discord/Forum Discussions: Open dialogue with testers
- Video Recordings: Watch testers play (with permission)
- One-on-One Interviews: Deep insights from key testers
Feedback Questions to Ask:
- What did you enjoy most about the game?
- What frustrated you or felt unfair?
- Which levels were too easy or too hard?
- Did you understand the game mechanics?
- Would you recommend this game to a friend?
- What features would you like to see added?
Step 5: Analyze and Prioritize Feedback
Categorize Feedback
Feedback Categories:
- Critical Bugs: Game-breaking issues that must be fixed
- Major Issues: Significant problems affecting gameplay
- Minor Issues: Small bugs or polish issues
- Design Feedback: Gameplay, balance, and UX suggestions
- Feature Requests: New features or improvements
Prioritize Issues
Priority Matrix:
High Priority (Fix Before Launch):
- Critical bugs (crashes, data loss)
- Major usability issues
- Game-breaking balance problems
- Critical performance issues
Medium Priority (Fix if Time Permits):
- Minor bugs
- Polish issues
- Moderate balance adjustments
- Performance optimizations
Low Priority (Post-Launch):
- Nice-to-have features
- Minor polish
- Future content ideas
- Non-critical optimizations
Create Action Plan
Feedback Action Plan Template:
Issue: [Description]
Priority: [High/Medium/Low]
Category: [Bug/Design/Feature]
Reported By: [Tester Name]
Status: [Open/In Progress/Fixed/Deferred]
Fix: [Solution description]
Test: [How to verify fix]
Step 6: Implement Feedback-Driven Improvements
Fix Critical Issues First
Bug Fixing Workflow:
- Reproduce Issue: Confirm the bug exists
- Identify Root Cause: Understand why it happens
- Implement Fix: Code the solution
- Test Fix: Verify the fix works
- Update Beta Build: Release fixed version
- Verify with Testers: Confirm issue is resolved
Iterate on Design
Design Iteration Process:
- Analyze Feedback Patterns: Look for common themes
- Identify Core Issues: What's causing player frustration?
- Brainstorm Solutions: Generate multiple fix options
- Prototype Changes: Test solutions quickly
- Get Tester Validation: Confirm improvements work
- Implement Final Solution: Polish and integrate
Example: Difficulty Balancing
If testers report levels are too hard:
- Analyze level completion data
- Identify specific problematic levels
- Adjust difficulty parameters
- Test with new beta build
- Validate improvement with testers
Step 7: Beta Testing Best Practices
Communication with Testers
Keep Testers Informed:
- Send regular updates on progress
- Acknowledge all feedback received
- Share what you're fixing and why
- Celebrate improvements together
Beta Tester Communication Template:
Subject: Beta Update #2 - Fixes and Improvements
Hi Beta Testers,
Thank you for all your amazing feedback! Here's what we've been working on:
Fixed This Week:
- Crash on level 15 (fixed)
- Performance issues on older devices (optimized)
- Difficulty spike on level 8 (adjusted)
Coming Next Week:
- New tutorial improvements
- Additional levels based on your feedback
- UI polish updates
Keep the feedback coming!
[Your Name]
Manage Expectations
Set Clear Expectations:
- Beta is for testing, not perfect experience
- Some bugs are expected
- Feedback is valuable, even if negative
- Not all feedback will be implemented
Show Appreciation
Reward Beta Testers:
- Special beta tester badge/achievement
- Early access to final game
- Credits in game or website
- Exclusive beta tester content
- Thank you message in game
Step 8: Prepare for Launch Based on Beta Results
Final Pre-Launch Checklist
Based on Beta Feedback:
- [ ] All critical bugs fixed and verified
- [ ] Performance optimized for target devices
- [ ] Difficulty curve balanced based on feedback
- [ ] Tutorial improved based on tester confusion
- [ ] UI/UX polished based on usability feedback
- [ ] Monetization tested and validated
- [ ] Analytics confirmed working correctly
- [ ] Crash reporting verified functional
- [ ] App store assets updated based on feedback
- [ ] Launch plan adjusted based on beta learnings
Beta Testing Report
Create Beta Testing Summary:
Document your beta testing process and results:
- Beta Overview: Duration, number of testers, goals
- Key Findings: Major issues discovered and fixed
- Metrics: Retention, engagement, monetization data
- Feedback Summary: Common themes and patterns
- Improvements Made: What changed based on feedback
- Launch Readiness: Assessment of game quality
This report helps:
- Justify launch decisions
- Document improvements made
- Plan post-launch updates
- Learn for future projects
Common Beta Testing Challenges
Challenge: Not Enough Testers
Problem: Can't get enough people to test your game.
Solutions:
- Start with friends and family
- Post in game development communities
- Offer incentives (early access, credits)
- Use social media to recruit
- Partner with influencers or content creators
Challenge: Low Feedback Quality
Problem: Testers don't provide useful feedback.
Solutions:
- Provide structured feedback forms
- Ask specific questions
- Offer multiple feedback methods
- Follow up with testers individually
- Create feedback guidelines
Challenge: Overwhelming Amount of Feedback
Problem: Too much feedback to process.
Solutions:
- Categorize and prioritize systematically
- Focus on patterns, not individual comments
- Use analytics to validate qualitative feedback
- Create feedback triage system
- Don't try to fix everything at once
Challenge: Conflicting Feedback
Problem: Testers have opposite opinions.
Solutions:
- Look for common themes
- Use analytics data to validate
- Consider your target audience
- Trust your design vision
- A/B test when possible
Beta Testing Tools and Resources
Testing Platforms
- TestFlight (iOS): Apple's official beta testing
- Google Play Internal Testing: Android beta distribution
- Firebase App Distribution: Cross-platform beta testing
- Discord: Community management and feedback collection
- Trello/Asana: Feedback organization and tracking
Analytics Tools
- Unity Analytics: Built-in analytics for Unity games
- Firebase Analytics: Comprehensive mobile analytics
- GameAnalytics: Game-specific analytics platform
- Mixpanel: Advanced user behavior tracking
Feedback Collection
- Typeform: Beautiful feedback forms
- Google Forms: Simple, free feedback collection
- UserVoice: Feature request and feedback management
- In-App Feedback SDKs: Integrate feedback directly in game
Next Steps
You've completed beta testing and collected valuable feedback. Your game is now polished, tested, and ready for the final step: public launch. In the next lesson, Lesson 13: App Store Submission, you'll learn how to prepare your game for app store submission, handle the review process, and successfully launch your mobile puzzle game to the world.
Practice Exercise:
- Launch a 2-week beta test with 20-50 testers
- Collect feedback using in-game forms and surveys
- Analyze feedback and create a prioritized action plan
- Implement at least 3 high-priority improvements
- Create a beta testing report summarizing findings
Related Resources:
- Unity Analytics Documentation
- TestFlight Beta Testing Guide
- Google Play Internal Testing
- Beta Testing Best Practices
Ready to launch your beta and get real player feedback? Your game is about to get even better!