Intermediate 14 lessons 14 lessons

Monetize Your Indie Game - Complete Business Course

Course Overview

Monetizing an indie game is more than flipping on ads or adding a few in-app purchases. The best monetization feels fair, transparent, and aligned with your players, while still giving you a realistic path to recoup costs and fund future projects.

This course walks you through building a complete monetization strategy for your own game, step by step. You will pick a revenue model, wire up IAP and ads, set up analytics, and design a live, test-and-iterate process you can reuse on future projects.

What You Will Learn

  • How to choose the right revenue model for your specific game and audience.
  • How to implement IAP and ads without wrecking player trust.
  • How to use analytics and A/B tests to tune prices, offers, and funnels.
  • How to design ethical monetization that respects players and platform rules.
  • How to treat monetization as an ongoing system you can measure and improve.

Who This Course Is For

  • Indie devs who have a prototype or shipped game but no clear revenue plan.
  • Small teams who want to move beyond “just $9.99 once” and think in systems.
  • Developers who want practical, game-focused business skills without a business degree.

Course Structure

  • 14 bite-sized lessons, each designed to be completed in 30–45 minutes.
  • Every lesson focuses on one concrete outcome (e.g., “add a basic IAP flow”).
  • Includes checklists, examples, and mini tasks you can apply directly to your game.

Course Lessons

Follow these lessons in order to complete the course