Unity Setup and AI Integration
Welcome to the first lesson of our Unity + AI Prototype course! In this lesson, you'll set up your Unity development environment and learn how to integrate AI tools into your workflow for maximum productivity.
Project Overview: AI Dungeon Explorer
We'll be building "AI Dungeon Explorer" - a 3D dungeon crawler that demonstrates advanced AI integration techniques. This prototype will showcase procedural level generation, intelligent NPCs, and AI-driven game mechanics.
Step 1: Unity Project Setup
Creating the Project
- Open Unity Hub and click "New Project"
- Select "3D (Built-in Render Pipeline)" template
- Name your project: "AI-Dungeon-Explorer"
- Choose a location for your project files
- Click "Create Project"
Project Configuration
Once your project opens, let's configure it for optimal AI-assisted development:
Package Manager Setup
- Open Window → Package Manager
- Install these packages:
- TextMeshPro (for UI text)
- Input System (for modern input handling)
- Cinemachine (for camera control)
- ProBuilder (for level design)
Project Settings
- Edit → Project Settings
- Player Settings:
- Set Company Name: "YourStudio"
- Set Product Name: "AI Dungeon Explorer"
- Configure Icon and Splash Screen
Step 2: AI Tool Integration
Setting Up AI Game Builder
-
Open the AI Game Builder in your browser
-
Configure your API keys:
- OpenAI API key (for GPT-4)
- Anthropic API key (for Claude)
- DeepSeek API key (for cost-effective alternatives)
-
Test your setup with a simple prompt:
Generate a C# script for a basic player controller in Unity
AI-Assisted Code Generation
Let's create our first AI-generated script:
Player Controller Script
Use this prompt in your AI Game Builder:
Create a Unity C# script for a 3D first-person player controller with these features:
- WASD movement with mouse look
- Jump functionality with gravity
- Ground detection
- Smooth camera movement
- Configurable movement speed and mouse sensitivity
- Include proper documentation and comments
Camera Controller Script
Generate a camera controller:
Create a Unity C# script for a third-person camera controller that:
- Follows a target object smoothly
- Allows mouse input for camera rotation
- Has configurable follow distance and height
- Includes collision detection to prevent clipping
- Has smooth transitions and damping
Step 3: Project Structure and Organization
Folder Organization
Create this folder structure in your Unity project:
Assets/
├── Scripts/
│ ├── Player/
│ ├── AI/
│ ├── Level/
│ └── UI/
├── Prefabs/
│ ├── Player/
│ ├── NPCs/
│ └── Environment/
├── Materials/
├── Textures/
├── Audio/
└── Scenes/
├── MainMenu
├── Game
└── Test
Version Control Setup
-
Initialize Git repository:
git init git add . git commit -m "Initial Unity project setup"
-
Create .gitignore for Unity:
[Ll]ibrary/ [Tt]emp/ [Oo]bj/ [Bb]uild/ [Bb]uilds/ [Ll]ogs/ [Uu]ser[Ss]ettings/ *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db
Step 4: AI-Powered Development Workflow
Code Generation Best Practices
Effective Prompting for Unity
When generating Unity code, include these details:
- Specific Unity version: "Unity 2022.3 LTS"
- Target platform: "PC/Mac standalone"
- Performance requirements: "Optimized for 60fps"
- Code style: "Clean, documented, production-ready"
Example Prompt Structure
Create a Unity C# script for [specific functionality] that:
- Works with Unity [version]
- Targets [platform]
- Includes [specific features]
- Has [performance requirements]
- Follows [coding standards]
- Includes [documentation level]
AI-Assisted Asset Creation
Level Design with AI
Use AI to generate level concepts:
Design a dungeon level for a 3D game with these requirements:
- Size: 20x20 units
- Theme: Ancient temple
- Features: 3 rooms, 2 corridors, 1 secret area
- Hazards: Traps, puzzles, enemies
- Objectives: Find 3 keys, defeat boss, escape
- Include specific measurements and layout details
NPC Design with AI
Generate character concepts:
Create an NPC for a dungeon crawler game:
- Role: Shopkeeper/merchant
- Personality: Mysterious, helpful but cryptic
- Appearance: Detailed description
- Dialogue: 5-7 lines of conversation
- Function: Sells items, provides hints
- Location: Hidden room in dungeon
Step 5: Development Environment Optimization
IDE Configuration
Visual Studio Setup
- Install Visual Studio 2022 with Unity workload
- Configure Unity integration:
- Tools → Options → Unity → External Tools
- Set External Script Editor to Visual Studio
VS Code Alternative
If using VS Code:
- Install C# extension
- Install Unity extension
- Configure Unity integration
AI Code Assistant Setup
GitHub Copilot Integration
- Install GitHub Copilot in your IDE
- Configure for Unity development
- Test with simple C# scripts
Cursor AI Integration
- Install Cursor (AI-powered code editor)
- Configure Unity project
- Test AI-assisted coding
Step 6: First AI-Generated Scripts
Player Movement System
Let's create our first AI-generated script:
using UnityEngine;
[RequireComponent(typeof(CharacterController))]
public class PlayerController : MonoBehaviour
{
[Header("Movement Settings")]
public float walkSpeed = 5f;
public float runSpeed = 8f;
public float jumpSpeed = 8f;
public float gravity = 20f;
[Header("Mouse Look Settings")]
public float mouseSensitivity = 2f;
public float upDownRange = 60f;
private CharacterController characterController;
private Camera playerCamera;
private Vector3 moveDirection = Vector3.zero;
private float verticalRotation = 0;
private bool isRunning = false;
void Start()
{
characterController = GetComponent<CharacterController>();
playerCamera = GetComponentInChildren<Camera>();
// Lock cursor to center of screen
Cursor.lockState = CursorLockMode.Locked;
}
void Update()
{
HandleMouseLook();
HandleMovement();
HandleJump();
}
void HandleMouseLook()
{
float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity;
float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity;
// Rotate the player body left and right
transform.Rotate(0, mouseX, 0);
// Rotate the camera up and down
verticalRotation -= mouseY;
verticalRotation = Mathf.Clamp(verticalRotation, -upDownRange, upDownRange);
playerCamera.transform.localRotation = Quaternion.Euler(verticalRotation, 0, 0);
}
void HandleMovement()
{
float horizontal = Input.GetAxis("Horizontal");
float vertical = Input.GetAxis("Vertical");
isRunning = Input.GetKey(KeyCode.LeftShift);
float currentSpeed = isRunning ? runSpeed : walkSpeed;
Vector3 forward = transform.TransformDirection(Vector3.forward);
Vector3 right = transform.TransformDirection(Vector3.right);
float curSpeedX = currentSpeed * vertical;
float curSpeedY = currentSpeed * horizontal;
moveDirection = (forward * curSpeedX) + (right * curSpeedY);
}
void HandleJump()
{
if (characterController.isGrounded)
{
if (Input.GetButton("Jump"))
{
moveDirection.y = jumpSpeed;
}
}
moveDirection.y -= gravity * Time.deltaTime;
characterController.Move(moveDirection * Time.deltaTime);
}
}
Camera Controller
using UnityEngine;
public class CameraController : MonoBehaviour
{
[Header("Target Settings")]
public Transform target;
public Vector3 offset = new Vector3(0, 5, -10);
[Header("Follow Settings")]
public float followSpeed = 10f;
public float rotationSpeed = 5f;
[Header("Mouse Look Settings")]
public float mouseSensitivity = 2f;
public float upDownRange = 60f;
private float verticalRotation = 0;
private float horizontalRotation = 0;
void Start()
{
if (target == null)
{
target = GameObject.FindGameObjectWithTag("Player").transform;
}
// Lock cursor to center of screen
Cursor.lockState = CursorLockMode.Locked;
}
void LateUpdate()
{
if (target == null) return;
HandleMouseLook();
FollowTarget();
}
void HandleMouseLook()
{
float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity;
float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity;
horizontalRotation += mouseX;
verticalRotation -= mouseY;
verticalRotation = Mathf.Clamp(verticalRotation, -upDownRange, upDownRange);
}
void FollowTarget()
{
// Calculate desired position
Vector3 desiredPosition = target.position + target.TransformDirection(offset);
// Smooth follow
transform.position = Vector3.Lerp(transform.position, desiredPosition, followSpeed * Time.deltaTime);
// Look at target with mouse rotation
Vector3 lookDirection = target.position - transform.position;
lookDirection = Quaternion.Euler(verticalRotation, horizontalRotation, 0) * Vector3.forward;
transform.rotation = Quaternion.LookRotation(lookDirection);
}
}
Step 7: Testing and Validation
Scene Setup
- Create a new scene: File → New Scene
- Add a ground plane: GameObject → 3D Object → Plane
- Add the player: Create empty GameObject, add PlayerController script
- Add camera: Create empty GameObject, add CameraController script
- Test the setup: Play the scene and verify movement works
AI-Assisted Debugging
If you encounter issues, use AI to help debug:
I'm having trouble with my Unity player controller. The character moves but the camera doesn't follow properly. The camera script is attached to a separate GameObject and should follow the player. What could be wrong?
Next Steps
In the next lesson, you'll learn AI-Powered Level Generation - how to create procedural dungeons using AI assistance.
Key Takeaways
- Proper Unity project setup is essential for AI-assisted development
- AI tools can generate production-ready Unity scripts
- Effective prompting requires specific Unity context
- Version control is crucial for AI-generated code management
Resources for Further Learning
- Unity Documentation
- AI Game Builder - Practice AI-assisted coding
- Community Forums - Get help with Unity + AI integration
Ready to create AI-generated levels? Let's move on to Lesson 2: AI-Powered Level Generation!