Unreal Engine Basics: Interface and Projects
This chapter walks you through the Unreal Engine interface and creating your first project. By the end, you will know where the main panels are and how to open and run a project.
What You Will Learn
- How to install Unreal Engine (Epic Games Launcher)
- The main editor windows and what they do
- How to create and open a project
- How to run your level in the editor
<strong>Time:</strong> About 5–10 minutes.
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Installing Unreal Engine
Unreal Engine is installed and updated through the <strong>Epic Games Launcher</strong>.
Step 1: Install the Epic Games Launcher
- Go to <a href="https://www.unrealengine.com">unrealengine.com</a> and click <strong>Download</strong>.
- Create or sign in with your Epic Games account.
- Download and run the Epic Games Launcher installer.
- Finish the installer and open the launcher.
Step 2: Install the Engine
- In the launcher, open the <strong>Unreal Engine</strong> tab.
- Click <strong>Install Engine</strong> (or <strong>Add Version</strong> if you want a specific version).
- Choose a version (e.g. <strong>5.4</strong> or latest). For learning, the default options are fine.
- Click <strong>Install</strong> and wait for the download and installation to complete.
<strong>Pro Tip:</strong> Install the engine to a drive with plenty of free space; projects and the engine can use many gigabytes.
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The Unreal Editor Interface
When you open a project, the <strong>Unreal Editor</strong> opens. These are the main areas you will use every day.
Viewport (Center)
The <strong>Viewport</strong> is the main 3D view of your level. You can:
- <strong>Orbit:</strong> Hold <strong>Alt + Left Mouse</strong> and drag.
- <strong>Pan:</strong> Hold <strong>Alt + Middle Mouse</strong> (or <strong>Alt + Right Mouse</strong>) and drag.
- <strong>Zoom:</strong> Scroll the mouse wheel.
- <strong>Move in the scene:</strong> Use <strong>W, A, S, D</strong> and <strong>Q/E</strong> for up/down (in Fly mode).
This is where you place and move actors (lights, meshes, Blueprints, etc.).
World Outliner (Right Side)
The <strong>World Outliner</strong> lists every actor in the current level. You can:
- Select an actor by clicking its name.
- Search and filter the list.
- Organize actors into folders.
Use it to find and select objects when the viewport is busy.
Details Panel (Right Side)
When you select an actor, the <strong>Details</strong> panel shows its properties. You can change:
- Transform (location, rotation, scale)
- Rendering options
- Physics and collision
- Any Blueprint or component settings
Changes here apply immediately in the viewport.
Content Drawer / Content Browser (Bottom)
The <strong>Content Browser</strong> (often at the bottom) is where your project’s assets live: meshes, materials, Blueprints, levels, and so on. You can:
- Browse folders.
- Drag assets into the viewport to place them in the level.
- Right-click to create new assets (materials, Blueprints, etc.).
<strong>Common mistake:</strong> Putting assets in the wrong folder. Use a clear folder structure (e.g. Meshes, Materials, Blueprints) from the start.
Toolbar (Top)
The <strong>Toolbar</strong> at the top includes:
- <strong>Play</strong> – Run the level in the editor (PIE).
- <strong>Build</strong> – Build lighting and other data.
- <strong>Save</strong> – Save the current level and assets.
- <strong>Source Control</strong> – If you use version control.
You will use <strong>Play</strong> and <strong>Save</strong> constantly.
Mode Panel (Left)
The <strong>Mode</strong> panel (often on the left) lets you switch between:
- <strong>Select</strong> – Select and move actors.
- <strong>Landscape</strong> – Edit terrain.
- <strong>Foliage</strong> – Paint foliage.
- <strong>Geometry</strong> – BSP and simple geometry.
For your first level, <strong>Select</strong> mode is enough.
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Creating Your First Project
Step 1: New Project
- In the Epic Games Launcher, open <strong>Unreal Engine</strong> and click <strong>Launch</strong> for your installed version (or use <strong>Library</strong> and then <strong>Launch</strong> on a project).
- In the <strong>Unreal Project Manager</strong>, click <strong>New Project</strong>.
- Choose the <strong>Games</strong> category and a template. For learning, <strong>Third Person</strong> or <strong>Blank</strong> is a good start.
- Set <strong>Project Location</strong> and <strong>Project Name</strong> (e.g. <code>MyFirstProject</code>).
- Click <strong>Create</strong>. The editor will open with your new project.
Step 2: Understand the Default Level
- You start in a level (often named something like <code>Default</code> or <code>Level</code>). This is a single map that can contain your gameplay, lights, and Blueprints.
- The <strong>World Outliner</strong> will show the default actors (e.g. Player Start, light, floor).
- The <strong>Content Browser</strong> will show the project’s asset folders.
Step 3: Save Your Project
- <strong>File > Save All</strong> (or <strong>Ctrl+Shift+S</strong>) to save every open asset and the level.
- Save often; the editor can recover from crashes, but saving avoids losing work.
<strong>Pro Tip:</strong> Use <strong>File > Save Current Level As</strong> to duplicate a level (e.g. for backup or a new variant).
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Running Your Level (Play in Editor)
To see your level as the player would:
- Click <strong>Play</strong> on the toolbar (or press <strong>Alt+P</strong>).
- The viewport switches to the game view. You move with <strong>WASD</strong> and the mouse (depending on the template).
- Click <strong>Stop</strong> (or press <strong>Escape</strong>) to exit Play and return to editing.
This is <strong>Play in Editor (PIE)</strong>. Changes you make in the editor are not saved when you stop; only when you save the level and assets.
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Troubleshooting
<strong>Editor is slow or unresponsive</strong>
- Close other heavy applications.
- In <strong>Edit > Editor Preferences</strong>, consider reducing viewport quality or disabling unneeded plugins for large projects.
<strong>Play button does nothing or level is black</strong>
- Ensure there is a <strong>Player Start</strong> in the level (check World Outliner).
- Check that the level has a <strong>Directional Light</strong> (or other light) so the scene is not fully dark.
<strong>Project won’t open</strong>
- Make sure you open it from the Epic Games Launcher or by double-clicking the <code>.uproject</code> file. Do not open the executable inside the engine folder directly.
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Summary
- Unreal Engine is installed via the <strong>Epic Games Launcher</strong>.
- The <strong>Viewport</strong>, <strong>World Outliner</strong>, <strong>Details</strong> panel, and <strong>Content Browser</strong> are the core of the editor.
- Create a new <strong>Games</strong> project from the launcher and save often.
- Use <strong>Play</strong> to run the level in the editor.
In the next chapter, you will use <strong>Blueprint Visual Scripting</strong> to add simple game logic without writing code.