Unity Basics: Interface, Projects, and First Scene
What is Unity?
Unity is a powerful game engine that lets you create games for almost any platform. Think of it as a digital workshop where you can build, test, and publish your games.
Key Features:
- Cross-platform development (PC, mobile, web, consoles)
- Visual scripting and C# programming
- Asset Store with thousands of resources
- Publish to 25+ platforms (PC, mobile, web, consoles)
- Free to use for personal projects
- Huge community and learning resources
Why Choose Unity?
Unity is perfect for beginners because:
- User-Friendly - Intuitive interface that's easy to learn
- Cross-Platform - Make your game once, publish everywhere
- Asset Store - Thousands of free and paid assets to use in your games
- Learning Resources - Tons of tutorials, documentation, and community help
- Industry Standard - Used by both indie developers and big studios
Official Resources
Essential Downloads
- Unity Hub - Manage Unity installations and projects
- Unity Editor - The main development environment
- Visual Studio Code - Recommended code editor
- Git - Version control (optional but recommended)
Documentation and Learning
- Unity Manual - Complete Unity documentation
- Unity Learn - Free tutorials and courses
- Unity Forum - Community support
- Unity Discord - Real-time community chat
Prerequisites
Before starting, you should have:
- Basic computer skills
- Windows 10/11, macOS 10.14+, or Ubuntu 18.04+
- At least 4GB RAM (8GB recommended)
- Graphics card with DirectX 11 support
Step 1: Download Unity Hub
Unity Hub is your central command center for managing Unity projects and installations.
- Go to unity.com/download
- Click "Download Unity Hub"
- Install Unity Hub on your computer
- Create a Unity ID (free account)
Step 2: Install Unity Editor
- Open Unity Hub
- Click "Installs" in the left sidebar
- Click "Install Editor"
- Choose Unity 2022.3 LTS (recommended for beginners)
- Click "Install"
Step 3: Create Your First Project
- In Unity Hub, click "New project"
- Choose "3D (Built-in Render Pipeline)" template
- Name your project "My First Game"
- Choose a location on your computer
- Click "Create project"
Step 4: Understanding the Unity Interface
Main Windows
Scene View (Center)
- Your 3D workspace
- Navigate with mouse: Right-click + drag to orbit, Middle-click + drag to pan
- Use mouse wheel to zoom
Hierarchy (Top-left)
- Shows all objects in your scene
- Objects can be parented to create hierarchies
Inspector (Right)
- Shows properties of selected object
- Modify object settings here
Project (Bottom)
- Your project's file browser
- Contains all assets: scripts, models, textures, sounds
Console (Bottom, can be hidden)
- Shows messages, warnings, and errors
- Essential for debugging
Step 5: Adding Your First Objects
- Right-click in Hierarchy → 3D Object → Cube
- Right-click in Hierarchy → 3D Object → Sphere
- Right-click in Hierarchy → 3D Object → Plane
Step 6: Moving Objects
- Select an object in Hierarchy
- Use the Move tool (W key)
- Drag the colored arrows:
- Red = X axis (left/right)
- Green = Y axis (up/down)
- Blue = Z axis (forward/back)
Step 7: Playing Your Scene
- Click the Play button (â–¶ï¸) at the top
- Your scene is now running!
- Click Play again to stop
Pro Tips for Beginners
Navigation Shortcuts
- Orbit: Right-click + drag around an object
- Pan: Middle-click + drag to move the view
- Zoom: Mouse wheel or Alt + right-click + drag
- Focus: Select object and press F key
Essential Tools
- W - Move tool
- E - Rotate tool
- R - Scale tool
- T - Rect tool (for UI)
What's Next?
Congratulations! You've created your first Unity project. In the next chapter, we'll learn about GameObjects, Components, and the Hierarchy to understand how Unity organizes your game world.
Key Takeaways
- Unity Hub manages your projects and installations
- Unity Editor is where you build your games
- Scene View is your 3D workspace
- Hierarchy organizes all your objects
- Inspector lets you modify object properties
- Play button lets you test your game
Ready to dive deeper? Let's learn about GameObjects and Components in the next chapter!